Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Sunday, October 31, 2010

Interactive Guide to Bunkering in Singapore

MPA_0009_Layer 1We have just wrapped up a project for the Maritime and Port Authority of Singapore (MPA). The project is an interactive guide to bunkering in Singapore, targeted towards industry use.

MPA_0008_Layer 2 MPA_0007_Layer 3 MPA_0005_Layer 5 MPA_0006_Layer 4

Plenty of 3D images had to be rendered and plenty of content had to be organized. Other than the usual informational content, there is a step-by-step guide to bunkering and a quiz on that too.

MPA_0003_Layer 7 MPA_0004_Layer 6 MPA_0002_Layer 8 MPA_0000_Layer 10

On top of the interactive, we had to do up DVD cover, a large format banner and handle the production of the 1500 DVDs and banner. An opening video for the event itself had to be done too.

Thursday, December 10, 2009

Singapory: An Adventure into the Singapore Story

Singapory_main

We have just completed production of Singapory.  Singapory is an interactive boardgame based on the history of Singapore.  It brings the players through 5 different time zones.

Singapory is an interactive CD-rom.  Players get to play together in groups of up to 5.  Their score and ranking will be recorded and a certificate will be awarded to them based on how well they fare.

Singapory_Zone1

Zone 1: The Beginning, primarily talks about the founding of Singapore by Sir Stamford Raffles.  You would also be able to spot Sang Nila Utama in the picture as it was an integral part of our history.

Singapory_Zone2

Zone 2: Building of New Nation is about the hardships and toils of the early immigrants.

Singapory_Zone3

Zone 3: A Nation at War revolves around 1 of the darkest period of our history, the Japanese Occupation.  And expect to land on lots of Penalty tiles as it was indeed a tough period.

Singapory_Zone4

Zone 4: The Rise of a Nation sees the period when Singapore was separated from Malaysia and the forming of our government.  Needless to say, MM Lee was portrayed here.

Singapory_Zone5

Zone 5: The Future is all about the exciting times where Singapore is transformed into a metropolitan city with the numerous iconic developments.

Singapory_instruc Singapory_select_char Singapory_card Singapory_score Singapory_Save Singapory_cert

Some additional screen shots of the game.

Credits goes to Ken for the illustrations and designs.  Sonia and Sze Thing for animation and sfx.  And of course Chris for all the interactivity!

Wednesday, November 18, 2009

OPERATION M.A.C.E

For the past 3 months, the team was busy with the production of OPERATION M.A.C.E, a Flash website with 3 Flash games.

The project is finally completed and was launched by Dr. Amy Khor at the “Clean and Green Singapore – Schools’ Carnival” at Anchor Green Primary School on the 10th Nov 2009.

Operation M.A.C.E builds upon a story that is set in a futuristic Singapore that has been invaded by a race of aliens resembling Aedes mosquitoes. Known as Mosqueros, they invade planets for food and breeding sources. To deal with this threat, a M.A.C.E agency is set up where M.A.C.E agents are sent out to eliminate the monsters by depriving them of food sources and sweeping out all possible breeding grounds.

Here are some screenshots of the website. The website is modeled after some blueprint of what the M.A.C.E HQ will look like.

operation mace 1operation mace 2 operation mace 3operation mace 4

Game 1 is a Top View Shooter. Weapon upgrades can be picked up along the way to equip the players with laser beams and a wider shooting range.

operation mace game 1 operation mace game 2

Game 2 is a platformer. You pick up weapon upgrades, health packs and grenades along the way to help you fight the mosquitoes. The weapons includes a machine gun type, shot gun, etc.

operation mace game 3 operation mace game 4 operation mace game 5

Game 3 is a shooter game where you need to lock down certain doorways to prevent the enemies from spawning indefinitely. Players are also able to select the weapons they want to use on the fly, with of course the dodge and reload.

operation mace game 6 operation mace game 7

Do try out the website and games and leave us your comments. We know the production ain’t perfect and we want to hear how we can make a better project the next time!

Wednesday, August 19, 2009

Docomo Intertouch Website

Docomo About Us About Us – The lighting of the scene changes with the time of the day.Docomo Solutions & Services Solutions & Services – This section contains several video and interactive demos.Docomo Customer Support

Docomo News Docomo Contact Us

docomo BBdemo One of the several video demos about their Solutions & Services. docomo phonedemoOne of the several interactive demos about their Solutions & Services.

This project involves plenty of conceptualizing and designing from ground up. The scope of work includes designing, 3D modeling, texturing, animation,rendering, Flash animation, actionscripting, php, etc.

The website features different 3D environments which flies in and out as the users transit to other sections.

Credits goes to Paul, Sonia and Sze Thing who were involved in the project.

Wednesday, April 29, 2009

International Friendship Day 2009




The project has 2 components, 1 of which is an interactive educational section and the other is a game show type Flash Game.

We finished this project about a month ago or so. Ken was both the creative and the art lead for this project. Sonia and Sze Thing were in charged of bulk of the graphics. There were tonnes of illustrations done for this project, from the designs of the 10 mascots, the landmarks and places of interest for the 10 countries to the game graphics; all were painstakingly done in vector format.

This website is created for all the primary, secondary schools and the junior colleges in Singapore. Many people have seen the site, and you can see it too at HERE.

Friday, March 27, 2009

Mantis - W.I.P.





I created the model close to a year ago, I think, with the intention of making a short and simple clip. The model was never completed to my satisfaction, and much less the rendering. So I left it at its incomplete state.




But I have finally decided to just finish it. I did not improve on the modeling nor the rendering. I did try to tweak the lights and all, but it was still unsatisfactory. So I used back the same old file and continued to do this short clip, using After Effects to touch up the look and feel of it.

It's about 1/2 done now, I think. And I hope to finish this up in soon.