Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, November 16, 2010

Virtual Pharmacy E-Learning: Mock ups

start screen copy

This was a quick mock-up done within 3 days or so a few months back. It’s a mock-up on an E-learning site. Users get to go through various sections to familiarize themselves with the relevant duties.

Various design and technical considerations had to be made during the process, such as the logic, flow and updatability in terms on the content. Unfortunately, this remains as just a mock-up.

dispenseNew2 Typing Counter 2

Sunday, October 31, 2010

Interactive Guide to Bunkering in Singapore

MPA_0009_Layer 1We have just wrapped up a project for the Maritime and Port Authority of Singapore (MPA). The project is an interactive guide to bunkering in Singapore, targeted towards industry use.

MPA_0008_Layer 2 MPA_0007_Layer 3 MPA_0005_Layer 5 MPA_0006_Layer 4

Plenty of 3D images had to be rendered and plenty of content had to be organized. Other than the usual informational content, there is a step-by-step guide to bunkering and a quiz on that too.

MPA_0003_Layer 7 MPA_0004_Layer 6 MPA_0002_Layer 8 MPA_0000_Layer 10

On top of the interactive, we had to do up DVD cover, a large format banner and handle the production of the 1500 DVDs and banner. An opening video for the event itself had to be done too.

Wednesday, November 18, 2009

OPERATION M.A.C.E

For the past 3 months, the team was busy with the production of OPERATION M.A.C.E, a Flash website with 3 Flash games.

The project is finally completed and was launched by Dr. Amy Khor at the “Clean and Green Singapore – Schools’ Carnival” at Anchor Green Primary School on the 10th Nov 2009.

Operation M.A.C.E builds upon a story that is set in a futuristic Singapore that has been invaded by a race of aliens resembling Aedes mosquitoes. Known as Mosqueros, they invade planets for food and breeding sources. To deal with this threat, a M.A.C.E agency is set up where M.A.C.E agents are sent out to eliminate the monsters by depriving them of food sources and sweeping out all possible breeding grounds.

Here are some screenshots of the website. The website is modeled after some blueprint of what the M.A.C.E HQ will look like.

operation mace 1operation mace 2 operation mace 3operation mace 4

Game 1 is a Top View Shooter. Weapon upgrades can be picked up along the way to equip the players with laser beams and a wider shooting range.

operation mace game 1 operation mace game 2

Game 2 is a platformer. You pick up weapon upgrades, health packs and grenades along the way to help you fight the mosquitoes. The weapons includes a machine gun type, shot gun, etc.

operation mace game 3 operation mace game 4 operation mace game 5

Game 3 is a shooter game where you need to lock down certain doorways to prevent the enemies from spawning indefinitely. Players are also able to select the weapons they want to use on the fly, with of course the dodge and reload.

operation mace game 6 operation mace game 7

Do try out the website and games and leave us your comments. We know the production ain’t perfect and we want to hear how we can make a better project the next time!

Wednesday, September 2, 2009

Go Smoke -Free

Go Smoke-Free was an unsuccessful pitch, sadly.  I spent close to a week on churning out the graphics and coming out with the game design and flow at the fastest speed possible.  Admittedly, the basic idea was shamelessly borrowed from a very prominent website, but I still like what was produced.  I am sharing some of the images here with everyone.  Hopefully, one day, we’ll get to do a game that is similiar to what had been proposed cos’ I do think it will be fun and exciting to work on such a project.

SmokeControl_Game_01

SmokeControl_Game_02

SmokeControl_Game_03

SmokeControl_Game_05

SmokeControl_Game_mini01

SmokeControl_Game_mini01a

SmokeControlxCigmans

Wednesday, August 19, 2009

SHIFT: Characters

SHIFT Characters

All the 4 characters are finally done! Modeled, textured and rigged for animation. Although we won’t be seeing much of them in such hi-res glory on the game, we are thrilled to have them completed.

We are now working on the re-vamping of the environment (Actually, it’s just Paul doing most of it.. :P). Be sure to check back every now and then as we will be posting work-in-progress and updates whenever appropriate.

We are also targeting the release of a demo version in November, so do keep a lookout!

Docomo Intertouch Website

Docomo About Us About Us – The lighting of the scene changes with the time of the day.Docomo Solutions & Services Solutions & Services – This section contains several video and interactive demos.Docomo Customer Support

Docomo News Docomo Contact Us

docomo BBdemo One of the several video demos about their Solutions & Services. docomo phonedemoOne of the several interactive demos about their Solutions & Services.

This project involves plenty of conceptualizing and designing from ground up. The scope of work includes designing, 3D modeling, texturing, animation,rendering, Flash animation, actionscripting, php, etc.

The website features different 3D environments which flies in and out as the users transit to other sections.

Credits goes to Paul, Sonia and Sze Thing who were involved in the project.

Thursday, July 30, 2009

SHIFT Character: Dwarf

A series of images detailing the work progress up to the final image.Pls leave a comment if you have any thoughts on what to improve on, or at least fuel our egos at PD Design Studio with a "Waoh! great stuff guys!"...or something along that line







Thursday, June 18, 2009

SHIFT: Beauty Shot



UPDATED: The staff has been changed, lighting slightly tweaked.

This is just a beauty shot done for SHIFT. I am going to change the Mage's staff and perhaps the color of the light. And oh yah, the expressions. And that should be it for this image.

Let me know any comments you might have. :)


Friday, May 22, 2009

Shift Town: Textures in Progress



Some texturing work in progress. Let me know if you like what you see. I am just afraid that I could be going in totally the wrong direction.

Will be working to make the colors of the other houses different from the main house in the foreground.

Wednesday, May 20, 2009

SHIFT: The town they live in.....




This is something I was working on for the past 2 days. A semi-fun project based on Paul's early concept art. I thought the design is really nice and it would be such a waste to just leave it. So I went ahead and modeled them out.

Well, seriously, I still don't know what this is going to be, but I am sure it will be put into good use, perhaps one of the maps, or some other purposes.

The modeling is actually the easy part, the UVW unwrapping and texturing will be the nightmare. So let's just say that it will take a while to be completed.....

Monday, April 20, 2009

Stereoscopic/ Anaglyph/ 4D Image


I received a call a few months ago asking about 4D movies. The person didn't elaborate and I wasn't sure as it could quite a few things.

I received another call from a friend who asked me if I know how to make them. This piqued my curiosity and I went to find out how to do them, and here it is. If you managed to get hold of a red and a blue transparency, you will be able to see the effect. Otherwise, this is meaningless.

If time permits, I may re-render this clip in stereoscopic and post again. I myself is quite curious to see it animated in stereoscopic mode.