Saturday, December 31, 2011

Christmas Lunch + SG Flyer

SONY DSCSONY DSCWhat’s a better way to end off the year than a big lunch at Shangri la, The Line.  No one ate any breakfast that day in preparation of the buffet, as far as I know.

SONY DSCSONY DSCWe also found time to go up the SG Flyer before we call it a day.

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                See you next year!

Wednesday, November 30, 2011

In-game Art: Environment

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bt_tavern

pola_jungle

Some in-game environmental art in our game.  You see a western town above, a bar and a forested setting.  Again, more to come in due course, so stay tune!

Friday, November 18, 2011

Concept Art: Environments

forgotten_inside_cave

entrance_forgotten cave

junkyard_ext

Some environmental concepts on the game that we are working on.  More to come in due course, so stay tune!

Wednesday, August 31, 2011

One for Da Man!

nigel

This is for Nigel, by his mentor, Dezi.  Nice one and I think it really shows the essence of Nigel.

All the best in NS!

Tuesday, August 2, 2011

Interns

SONY DSC                        nao     Gifts and Thank You Card from Celine                                             Farewell Pic for Nao (Drawn by Chew Min)

We had quite a few interns the past 1/2 year.  Some from schools requiring them to do their industrial attachments.  But we also had a couple of interesting ones.  1 is a Singaporean who lived most of her life in UK and another is an ‘A’ Levels student who didn’t go through “professional” training as an artist/designer.

The fact is that we are honored that these talented artists seek us out, looking for a place for voluntary internship positions.  And we are very happy to have them with us for the past months and lending their talents to our projects.

We wish them all the best in their next phase of life and we hope that we’ll meet again.

Tuesday, July 5, 2011

Arena Invaders

While we are having fun in the office (refer to past few posts), we are also working hard.  I’m showing some non-revealing screens of a project we are working on.

AI_01startScreen

Arena Invaders is a arcade style shooting game with a twist.  Well, as for what’s exactly the twist, that will be revealed in the coming weeks when we are ready to show more.

AI_02craftSelection

Arena Invaders is in the final phase of development, ie, tweaks, balancing, polish, etc.  But as we all know, the final phase is the real killer. We are hoping to show you more once we can.  So do check back often!

Friday, June 3, 2011

Studio Day Out @ Universal Studios Singapore

The studio took a day off on the 9th of May and we hit the rollercoasters at USS.  IT WAS FUN!!!!

 joab_nigel_ht_lowres fastnfurious_lowres  

Friday, April 29, 2011

Fun@Work

guitarLesson

Nowadays, the office really comes to life after 6.30pm.  In the room, we’ll have guys playing the guitars and singing.  At the recreation spot, we have people pitting their Street Fighter and MVC skills against one another.  Or on other days, being pseudo rock stars.  Not to mention the evening runs that 1/2 the company take part in now.

sfGame

Thursday, February 17, 2011

Hiring Game Programmer

Game Programmer

Responsibilities:
- Implementation of gameplay elements (character controls, AI, UI, SFX, etc)
- Debugging, Optimization and Deployment

Requirements:
- Possess at least a Diploma or Higher in relevant fields
- Proficient in C++
- Able to work in a modular manner
- Good practice of code optimization
- Able to work independently
- Passionate in Game Development

Good to have
- Experience with Torque Engine
- Experience developing of iPlatforms
- Experience with Tortoise SVN

Only citizens and PR need apply. Pls send in your resume, portfolio, expected pay, last drawn pay and availability date to kj@pddesignstudio.com

Tuesday, February 8, 2011

We are Hiring!

We are still on the lookout for talented 2D artist to join our team. You can refer to HERE for more details.

2D Game Artist/Animator

Requirements:
- Strong illustration skills
- Proficient in Adobe Photoshop, Flash/ Illustrator
- Able to work independently, passionate in games development
- Fresh graduates/Entry level applicants are encouraged to apply.

Job Responsibilities:
- Produce vector artworks of characters
- Develop key poses of characters
- Create animation of characters and props
- Develop and build on existing character designs
- Develop story cut scenes from storyboard to final cut

Good to have:
- Experience with animation in Flash

Enquiries are welcome. Interested parties, please email your
resume and portfolio to kj@pddesignstudio.com

Friday, January 21, 2011

Veda Arts

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We have just completed designing a website together with logo, name cards and letterhead for Veda Arts Gallery. Included in the project is also a fully functional CMS for updating the Flash website.

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