Wednesday, June 27, 2012

Environmental Education Advisors

EEA_0006_Layer 1

Developed for the National Environment Agency, EEA (Environmental Education Advisors) is 1 of the last client projects we did. The project was actually completed some time ago but only recently launched at a networking event for pre-school teachers.

EEA is a e-learning site for pre-school teachers to be acquainted and equipped with the necessary knowledge to be a Environmental Education Advisors, so that they can pass it on to their students.

EEA_0002_Layer 5  EEA_0003_Layer 4EEA_0005_Layer 2

The teachers are encouraged to complete the 2 e-learning modules within a week. As a visual cue, the environment in the site will start to wither as the days passed.

A quiz and survey awaits them as they finish each module and the results and feedback will be logged into the backend system for the administrators to evaluate.

 EEA_0000_Layer 7 EEA_0004_Layer 3EEA_load

Tuesday, April 17, 2012

MoveCasters (iPhone + iPad)


Shift- MoveCasters is available in the App Store today. And it’s FREE!! It’s a puzzle game with beautifully rendered graphics.


Players get to choose between 2 modes of play, solo or group. Each mode presents its own mechanics and challenges. Players have to figure out the patterns and loops to plan each and every step for the characters to clear the different levels.

mcs1   mcs2

Download the iPad Version here!

Download the iPhone Version here!

Remember to download to try it out!

Thursday, April 5, 2012

Alien Masher


Say hi to Alien Masher, the studio’s 1st iOS game. It’s actually one of our many side projects that we work on when we find time.

In this game, you get to choose between a Dino, a Robot or a Genie to protect Earth from alien invasion and mash them away. Each of the characters have their own special powers to help you do that. Play through 15 fast-paced, crazy-action levels to fight the boss and fend them all off for good.

The art style in this game is unique. Made up  by beautifully painted backgrounds and cute aliens, it’s cute action meets classic art at its finest.

Do get the game here if you haven’t already.

Saturday, December 31, 2011

Christmas Lunch + SG Flyer

SONY DSCSONY DSCWhat’s a better way to end off the year than a big lunch at Shangri la, The Line.  No one ate any breakfast that day in preparation of the buffet, as far as I know.

SONY DSCSONY DSCWe also found time to go up the SG Flyer before we call it a day.











                See you next year!

Wednesday, November 30, 2011

In-game Art: Environment




Some in-game environmental art in our game.  You see a western town above, a bar and a forested setting.  Again, more to come in due course, so stay tune!

Friday, November 18, 2011

Concept Art: Environments


entrance_forgotten cave


Some environmental concepts on the game that we are working on.  More to come in due course, so stay tune!

Wednesday, August 31, 2011

One for Da Man!


This is for Nigel, by his mentor, Dezi.  Nice one and I think it really shows the essence of Nigel.

All the best in NS!

Tuesday, August 2, 2011


SONY DSC                        nao     Gifts and Thank You Card from Celine                                             Farewell Pic for Nao (Drawn by Chew Min)

We had quite a few interns the past 1/2 year.  Some from schools requiring them to do their industrial attachments.  But we also had a couple of interesting ones.  1 is a Singaporean who lived most of her life in UK and another is an ‘A’ Levels student who didn’t go through “professional” training as an artist/designer.

The fact is that we are honored that these talented artists seek us out, looking for a place for voluntary internship positions.  And we are very happy to have them with us for the past months and lending their talents to our projects.

We wish them all the best in their next phase of life and we hope that we’ll meet again.

Tuesday, July 5, 2011

Arena Invaders

While we are having fun in the office (refer to past few posts), we are also working hard.  I’m showing some non-revealing screens of a project we are working on.


Arena Invaders is a arcade style shooting game with a twist.  Well, as for what’s exactly the twist, that will be revealed in the coming weeks when we are ready to show more.


Arena Invaders is in the final phase of development, ie, tweaks, balancing, polish, etc.  But as we all know, the final phase is the real killer. We are hoping to show you more once we can.  So do check back often!

Friday, June 3, 2011

Studio Day Out @ Universal Studios Singapore

The studio took a day off on the 9th of May and we hit the rollercoasters at USS.  IT WAS FUN!!!!

 joab_nigel_ht_lowres fastnfurious_lowres  

Friday, April 29, 2011



Nowadays, the office really comes to life after 6.30pm.  In the room, we’ll have guys playing the guitars and singing.  At the recreation spot, we have people pitting their Street Fighter and MVC skills against one another.  Or on other days, being pseudo rock stars.  Not to mention the evening runs that 1/2 the company take part in now.


Thursday, February 17, 2011

Hiring Game Programmer

Game Programmer

- Implementation of gameplay elements (character controls, AI, UI, SFX, etc)
- Debugging, Optimization and Deployment

- Possess at least a Diploma or Higher in relevant fields
- Proficient in C++
- Able to work in a modular manner
- Good practice of code optimization
- Able to work independently
- Passionate in Game Development

Good to have
- Experience with Torque Engine
- Experience developing of iPlatforms
- Experience with Tortoise SVN

Only citizens and PR need apply. Pls send in your resume, portfolio, expected pay, last drawn pay and availability date to